Car Windows
Posted using ShareThis
Jun 13, 2009
Jun 11, 2009
GreaterRealms • Index page
GreaterRealms • Index page
Posted using ShareThis
Posted by Glitter Goblin at 9:01 PM 0 comments
Nov 20, 2008
Stealing is still Stealing, no matter how polite you are about it.
Tru fax:
Whether you credit them (And I appreciate it, I really do) or not, if their TOS (Terms of Use) say that you cannot use their images, you can't.
I had this argument recently with someone on AOL who is using a deviant artists photo(s) on his/her profile. And while I appreciate the fact that they left credit intact, it still does not change how the artist has clearly stated use of her work without permission is prohibited and not legal. I guess he/she thought that because she/he left the © on the images he/she was doing good. Unfortunately, this isn't the case.
I also got politely reprimanded for bringing it up publicly--in all honesty, I do not think image theft and copy right infringement is a subject that should be handled behind closed doors.
It NEEDS to be addressed--even *I* need to remind myself that just because that photo is the perfect for my character doesn't mean I have any rights to use it. There is nothing wrong with my imagination. I am a role player. I can describe my character well enough that if I do not have a picture, I can rely on my own brain to portray the important bits that make up the image of my own character, right? I mean--if I cannot give those I role play with the slightest glimmer of what my character looks like...Have I not failed in some of the basics in text role play?
If it says, "No use without permission," it doesn't mean, "Aw, I guess. Go ahead and use it if you keep my name on it." It means do not use it. Unless you show me you are either a) the artist b) the purchaser and now rightful owners of said photos or c) the owner of physical, written proof you have the artists permission no excuse is acceptable for copy right theft. You are NOT doing the artist any favors--you are stealing.
Posted by Glitter Goblin at 5:37 AM 2 comments
Labels: Rant
Nov 15, 2008
SWGemu, and why I think it's worth it.
You mention Star Wars: Galaxies on a PC gaming forum and you can be pretty sure of certain reactions. One camp will roll their eyes and post, "not again. Let it rest." One camp will come along with the, "yeah, it's a shame what they did to the game after CU and NGE, but I still play it because...well...It's SW:G." and then you'll get the majority of responses. Heart break, bitterness, nostalgia and a misty-eyed rememberance of a game system that should-have-been.
Pre CU and NGE, Star Wars: Galaxies was a game that wasn't like any other (and in some cases, still outshines some of the brand new games.) in the fact it was damn hard work getting to where you wanted to be.
You had skill trees you had to work through as a melee or social profession. Hours and hours of harvesting and work, and yet, you weren't truly holed up in one set in stone profession. You could mix and match and do as you like, ending up with a pretty much customized class suited for your playing needs. And I don't even have the time to go on about how the housing, clothing, imagination of the players made it a game truly unique to those of us who enjoy role playing or getting into the game while there.
But the one thing that SW:G is missing at this moment more than anything is the community. I wrote a post several months back about why I think SW:G is slowly declining after the loss of it's core community, so I won't rehash it any further than mentioning it here. But what's this got to do with anything? What's this got to do with SWGemu?
Community.
SWGemu has the stirrings, the quiet whisperings and the beginnings of the same community I once thought long dead from SW:G. In it's testing, adolesence phase, SWGemu is very awkward. There are game-smashing, lose-your-character-if-you-go-to-Coronet-bugs. There are tiny little annoying things that don't work right and then giant huge-oops, we're missing missions, can't craft yet--and it doesn't seem to matter. The core community of players backing everyone 100% is there. I wasn't signed in five minutes to take my first peek when someone came along to introduce themselves and show me around.
This...This could me a magnificent thing, and I am encouraging you now...If you've kept your SW:G C.D's, If you still have it insalled but no longer subscribe and are disenchanted, if you hold pre CU and pre NGE fondly and want to return to a land before time...I am urging you to check out and take a look at SWGemu.
I have and am placing alot of hope into this project, like many already there. I hope that you'll come to love it, warts and all, too.
Posted by Glitter Goblin at 6:54 AM 0 comments
Labels: games
Nov 7, 2008
Wheels
I keep trying to return to poetry.
I keep trying to write something.
I keep trying to draw something and the more I want it the further away it goes. The most I just spin my wheels around and around and around.
Posted by Glitter Goblin at 3:34 AM 1 comments